Below 10 - Imp Kite 10~25 - Drain Hunt ~25-39 - Multi-Drain-Hunt 40~50 - Drain Tank ~50-70 - Fear DoTJuggle
Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please.
skribs wrote:Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please. I think Multi Drain-Hunt refers to tagging several mobs and
keeping them fused on your minion while you drain them dry. Juggling sounds like Multi Drain-Tank to me.
Mazra wrote:skribs wrote:Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please. I think Multi Drain-Hunt refers to tagging several mobs and keeping them fused on your minion while you drain them dry. Juggling sounds like
Multi Drain-Tank to me. tually, juggle sounds like fear kiting multle mobs to me- while one or more are running off, another is dying, repeat & rinse. We really need tzsjynx to alarifation of what he meant.
Haha Ya they're not real terms I suppose youould argue, but many of you figured out what I was saying. Multi-Drain-Hunting is simply a term I'd use to say Drain hunting multle monsters at oe while still trying to keep a good portion of the attention on your Voidwalker. With Improved Drain Soul your agro is less of a problem, and with Shon Life in at 30 you get a new set of options. VWollts, you DoT, if anything agros finish it like like a Drain-Tank, or youan puposely pull one (some) off the pet and then split the load. This is simply a good way to spread out your DoT damage and makes for a great transition into finally dumping the VW and Drain-Tanking. Drain Tanking to me is
litterally sitting there and taking hits as the monster wails on you. While the mana effiey in the 40s-50 range is worth it, and with your new Dark Pt ability pumping a whole new level of mana into your grind this way works well but you begin to run into a few notable problems. ombining Fel Armor and +Spell along with Improved Lifetap and Dark Pt should result in a >100%hp ~95%mp after eh fight. That's wasted energy. Now youould start shooting Sbolts at the monster, but then your DoTs bome ineffient. There is no reason to let a monster wail on you in melee range, however, if you are not draining (eeption being possible Sial agro.) Thats where Fear DoTomes in - DoT the monster and Fear him (Pull with Immo or UA, as hes running hit him withorruptionCoASL, and fear.) He'll die off somewhere... usually before he makes it bk to you though. Now with great effiey you're still finding yourself bored and at high
levels of manahp. Fear DoT... alot... at oe... lol. DoT Fear DoT Fear DoT Fear DoT DoT DoT IHoT DoT Fear Dot Fear DoT.... Just talking about it makes me happy =) The PVP Gloves make for a ridulous addition to this strategy, as DoT Juggling bomes totally viable regular 70s. Only obvious flaws
here are some of the unfearable monsters... but hey no strategy is perft. If you find a goodamp for this it's a ridulously fast way to grind, I just made a few guildmembers jaws drop after helping them farm Motes earlier today. Ended up being me killing, Warrior Looting, Mage Herbing... Mage litterallyouldn't keep up.